Ana Costa, Game Director of Tennis Clash, tells how her journey at Wildlife makes work a series of challenges to be overcome.
Pre-Production Supervisor in Marketing Art, Isabella Augusto, talks about the importance of teamwork to achieve excellent results.
Senior Playables Artist Pedro Estaiano Junior writes about the challenges of making Wildlife a global benchmark in creating playable 3D advertising.
Sabrina Faleiro shares an inside look at how the Wildlife's Integrity Program was created and why it's so important for us
Data and creativity to drive innovation: Art Director André Forni talks about creating new stories and characters based on what players want.
A joyful conversation about the struggles and delights of planning Hackathons, parties and making Wilders happy.
Jason Tadeu, 3D Animator at Wildlife, believes that animation enriches the narrative of the games.
Alexander Roque, Game Designer at Wildlife, believes that mobile games need to be simple, but deep at the same time.
Data Engineer Lariel Castilhos writes about working at Wildlife for a bit more than three months – and why this is such an important period for newcomers.
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