Posts List

Narrative Design: The art of creating worlds and evoking emotions
Izadora Lima, Narrative Designer, brings her take on why narrative is a tool for making players fall in love with a game
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We Are Committed: "I feel that the company’s results are my results"
Ana Costa, Game Director of Tennis Clash, tells how her journey at Wildlife makes work a series of challenges to be overcome.
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Integrity Program: how we help Wilders make decisions based on our ethical principles
Sabrina Faleiro shares an inside look at how the Wildlife's Integrity Program was created and why it's so important for us
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We Innovate With Research: how data help us develop characters and spot new trends
Data and creativity to drive innovation: Art Director André Forni talks about creating new stories and characters based on what players want.
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Diversity and Inclusion: why do we need to have clear goals to take us beyond the discourse
An open conversation on the importance of defining goals to guarantee a diverse and inclusive working environment at Wildlife.
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#9YearsBeingWild: We redefined our culture to develop better games
Mick Hocking, VP of Game Development, shares his experiences in heading Wildlife's game studio and bringing a positive impact on our business practices.
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#9YearsBeingWild - How we improved our processes to create unforgettable games
Senior Product Manager Marcio Martino writes about how Wildlife has evolved from a "single-room company" to one of the greatest brands on the mobile gaming market.
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#9YearsBeingWild - The popularity of Bike Race was the result of an exciting learning path
Guilherme Amantea, Director of Engineering, writes about Bike Race, a spontaneous success with an interesting technical history.
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